The Untold History of Toontown's SpeedChat (or BlockChattm from Disney finally arrives)
In 1992, I co-founded a company with
Chip Morningstar and
Douglas Crockford named Electric
Communities. We initially did a lot of consulting for various media companies
that were looking to leverage the emerging online gaming industry. One of those
companies was Disney.
Disney had formed a group to look into taking the brand
online, including a full-fledged multiplayer experience as early as 1996, when
they were considering a product called
HercWorld, which was to leverage
the upcoming movie franchise Hercules. Having built
Lucasfilm's Habitat
and
WorldsAway, we were clearly amongst a handful of teams that had
successfully constructed social virtual worlds that'd made any real money, and
Crock had media connections from his days a Paramount, so they brought us in to
discuss what it would take to build a kid-safe virtual world experience.
They had hired their own expert to lead the project, a
former product manager for
Knowledge
Adventure - a kid's software company that'd done some 3D work as well as
their own online project
KA-Worlds,
which was meant to link sick children in hospitals together using computers and
avatars.
Disney makes no bones about how tightly they want to control
and protect their brand, and rightly so.
Disney means "Safe For Kids".
There could be no swearing, no sex, no innuendo, and nothing that would allow
one child (or adult pretending to be a child) to upset another.
I found myself unable to reconcile the idea of a virtual
world, where kids would run around, play with objects, and chat with each other
without someone saying or doing something that might upset another. Even in
1996, we knew that text-filters are no good at solving this kind of problem, so
I asked for a clarification: "I'm confused. What standard should we use to
decide if a message would be a problem for Disney?"
The response was one I will never forget: "Disney's standard
is quite clear:
No kid will be harassed, even if they don't know they are
being harassed."
"So much for no-harm, no-foul," Chip grumbled, quietly. This
requirement lead me to some deep thinking over the coming weeks and months
about a moderation design I called "The Disney
Panopticon", but that's a
post for another day...
"OK. That means
Chat Is Out of
HercWorld,
there is absolutely no way to meet your standard without exorbitantly high
moderation costs," we replied.
One of their guys piped up: "Couldn't we do some kind of
sentence constructor, with a limited vocabulary of safe words?"
Before we could give it any serious thought, their own
project manager interrupted, "That won't work. We tried it for
KA-Worlds."
"We spent several weeks building a UI that used pop-downs to
construct sentences, and only had completely harmless words - the standard
parts of grammar and safe nouns like cars, animals, and objects in the world."
"We thought it was the perfect solution, until we set our
first 14-year old boy down in front of it. Within minutes he'd created the following
sentence:
I want to stick my long-necked Giraffe up your fluffy
white bunny.
KA-Worlds abandoned that approach. Electric Communities is
right,
chat is out."
That was pretty much settled, but it felt like we had
collectively gutted the project. After all, if the kids can't chat, how could
they coordinate? It'd end up being more like a world where you could see other
players playing but you couldn't really work with them much. [Side note: Sadly,
a lot of MMORPG play is like this anyway, see
Playing
Alone Together.]
As I starting daydreaming about how to get chat back into
this project, we moved on to what activities the kids might do in the
now-chat-free
HercWorld. It was standard fare: Collect stuff, ride
stuff, shoot at stuff, build stuff... Oops, what was that last thing again?
"...kids can push around Roman columns and blocks to solve
puzzles, make custom shapes, and buildings.", one of the designers said.
I couldn't resist, "Umm. Doesn't that violate the Disney
standard? In this chat-free world, people will push the stones around until
they spell Hi! or F-U-C-K or their phone number or whatever. You've just
invented Block-Chat
tm. If you can put down objects, you've got chat.
We learned this in
Habitat and
WorldsAway, where
people would turn 100 Afro-Heads into a waterbed." We all laughed, but it was
that kind of awkward laugh that you know means that we're all probably just
wasting our time.
HercWorld never happened.
Once again, into the breech
Electric Communities moved on, renamed itself
Communities.com (which has nothing in common with the current company/site
using that name and url.) and did some wonderful design work on a giant
multimedia 3D kid's world for Cartoon Network, which ended up being much too
ambitious to fund, but I mention it because the project was headed by
Brian Bowman.
Brian eventually left Atlanta for Disney, where he was in charge of the online
experience for
Zoog Disney, a pre-teen programming block. Brian
remembered his work with us and asked us to help build a world for the
Zoog
audience. Nothing so extravagant this time, just something simple, like The
Palace (which, by then had been acquired by Communities.com.), a no-download,
in-browser, 2D graphical chat with some programmed object capabilities.
"The Disney Standard" (now a legend amongst our employees)
still held. No harassment, detectable or not, and no heavy moderation overhead.
Brian had an idea though: Fully pre-constructed sentences -
dozens of them, easy to access. Specialize them for the activities available in
the world.
Vaz
Douglas, our project manager working with Zoog, liked to call this feature
"Chatless Chat." So, we built and launched it for them. Disney was still very
tentative about the genre, so the only ran it for about six months; I doubt it
was ever very popular.
Third time's a charm
But the concept resurfaced at Disney a few years later
[2002] in the form of SpeedChat in
ToonTown.
It was refined - you select a subject and then from a submenu of sentences,
each automatically customized to the correct context. Selecting "I need to find
...", would magically insert the names of the items you have quests for. For all
walk-up users, all interactions would be via SpeedChat.
They added a method to allow direct chat between users that
involves the exchange of secret codes that are generated for each user (with
parental permission). The idea is that kids would print them out and give them
to each other on the playground. This was a great way for Disney to end-run the
standard - since Speed Chat was an effective method of preventing the exchange
of these codes, and theoretically the codes had to be given "in-person", making
the recipient not-a-stranger. Sure, some folks post them on message boards, but
presumably those are folks who 1) are adults, or 2) know each other, right? In
any case, as long as no one could pass secret codes within Toontown itself,
Disney feels safe.
The Ghost of BlockChattm past
Soon after ToonTown opened its doors, they added Toon
Estates - a feature that gives you a house with furniture, initially just a
bed, gumball machine, chair, and armoire. Then they added the ability to buy
more furniture of all shapes and sizes from catalogs, and then you could invite
people to visit your house to see how you have arranged all your cool stuff.
Sure enough, chatters figured out
a
few simple protocols to pass their secret code, several variants are of
this general form:
User
A:"Please be my friend."
User
A:"Come to my house?"
User B:"Okay."
A:[Move the picture frames on your wall, or move your furniture on the floor to
make the number 4.]
A:"Okay"
B:[Writes down 4 on a piece of paper and says] "Okay."
A:[Move
objects to make the next letter/number in the code] "Okay"
B:[Writes...]
"Okay"
A:[Remove
objects to represent a "space" in the code] "Okay"
[Repeat
steps as needed, until...]
A:"Okay"
B:[Enters
secret code into Toontown software.]
B:"There,
that worked. Hi! I'm Jim 15/M/CA, what's your A/S/L?"
It seems that many of
The Lessons of Lucasfilm's
Habitat still ring true.
I'll consider this as
The SpeedChat Corollary:
By hook, or by crook, customers will always find a
way to connect with each other.
P.S: Brian tells me that Cartoon Network is actually
resuming the project, more than ten years later; "... now
that is being
ahead of your time."
[Thanks to the legendary
Robin Hood of Neopets
for telling me about this
Secret Code exchange prototcol.]
[Yes,
the BlockChattm brand is a joke.]
Posted by Randy at
12:58 AM
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